You remember nothing of the show itself, other than a rustic tree projected in yellow light as the stage's backdrop, running your fingertips over the dark blonde toothbrush fuzz of Tom's buzzcut, the surprise of it after last seeing him with purple locks down to his ears.  But that was in March, and this is a new school year and everything. This is post-break up, and there's even an older boy you've got your eye on, but so rare is it that you have some tactile evidence of another body that vaguely welcomes yours. You reach for his hand. Acoustic guitar strings let out their distinctive squeaks.  He squeezes back. 

Most fighting games, and definitely video games in general, seriously downplay just how damaging fighting can be. While it’s true that a one-punch knockout is rare, a knockout isn’t the only damage that can be done to a person. Cuts, bruises, contusions, concussions, sprains, and broken bones are just the tip of the injury iceberg that is downplayed or flat-out ignored in video games. 

Suddenly, the call to prayer blared from the speakers in the minaret. Only in Syria is this call made by a choir rather than a single muezzin, and the harmonic effect is haunting. We were allowed to enter the mosque to observe, but we were relegated to the women’s side only. As thousands, women on one side, men on the other, knelt in murmured prayer touching their foreheads to the carpets, no one seemed to notice the American women clad in gray hooded robes watching from the corner. 

This scene shows Snyder’s approach to horror in Wytches. He’s using childhood fears, be it of a bully or of something strange in the nearby forest, and suddenly making it adult- the bully has a gun and the strangeness in the forest turns out to be horrific, yes, but something that forces you to radically change your social life because everyone blames the incident on you. The fears of childhood are being matched with the fears of adolescence and the fears of adulthood.